Makes creative proposals for the interior and exterior design of vehicles and accessories in keeping with industrial constraints. The designer has models made of his/her projects. Profile: design diploma (equivalent of a high-school or A-level diploma plus 4 or 5 years of higher education), in-depth understanding of the automotive sphere, fluent English.
In charge of transforming drawings into three-dimensional objects. By sculpting the proportions, surfaces, curves and by incorporating the suggestions made by the designer, the model-maker gives physical form to the preliminary design of the exterior and interior features of future vehicles. Drawings are sculpted into "3D" physical scale models using thermosetting synthetic modeling clay.
Works in close collaboration with the designer. By using available computer resources (measurement tools, 3D systems), the digital designer transforms the designer's ideas into three-dimensional images in keeping with the technical specifications.
Surface development artist
Unique interface between the design and engineering aspects of projects, the surface development artist builds the surfaces of future vehicles on the computer in order to supply the engineering teams with the digital data they need to manufacture tooling. He or she ensures that the design theme remains constant throughout each project while also taking into account the various technical constraints linked to the project's feasability on an industrial level.